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Section outline

  • This section employs active learning methods with the aim that students apply the competences acquired in previous sections. Participants will be exposed to several role-playing simulation exercises with different objectives, including the production of a debunking piece, producing digital content using generative AI, and will be facing different scenarios involving decision-making. 

    By reflecting on the specific individual and in-group experiences enabled by simulations/gaming, participants will critically reflect on concepts, practices, technologies and countermeasures to disinformation.


    • S5.1. DEBUNK SIMULATION






    • S5.2. DEEPFAKES AGAINST DEEPFAKES






    • S5.3. PATHWAY TO VICTORY