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eXRAI: Exploring XR and AI in the Creative Industries
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Escuela de Comunicación Digital
eXRAI: Exploring XR and AI in the Creative Industries
Third day - A-Frame
Section 2. A-Frame. Introducing the platform
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Section 2. A-Frame. Introducing the platform
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Last modified: Tuesday, 25 June 2024, 5:07 PM
◄ Section 1. What is VR about? Theoretical introduction
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AI tools
Orange presentation
Data sets
Unity presentation
Pre-test
A-frame examples
Exercise
Section 0. HTML
Section 1. What is VR about? Theoretical introduction
Section 3. A-Frame. Basic elements - geometries
Section 4. A-Frame. Advanced elements
Events in A-Frame
Manipulation with objects in A-Frame
Postest
Section 3. A-Frame. Basic elements - geometries ►
Attribution 4.0 International (CC BY 4.0) | 2024 Ciberimaginario Research Group | URJC (Spain)